Special Events

CSW Expo 2008 will play host to numerous special events, including seminars, playtest sessions, and organized (tournament) play. Please consult the directory listing below of all special activities scheduled. Please submit your special event proposal if you would like to receive consideration to host a special event during the Expo. These listings do not include the many game company updates presented by publishers during our breakfast seminar series.

Note: All seminars are held in the Campanile Room. Session scheduling will be forthcoming.

Seminars
 

Decision Games
Doc Cummins, Publisher

  World at War magazine premier
World at War: the Strategy & Tactics of World War II is a new magazine devoted to World War II. Like its sister publication, Strategy & Tactics, it will include a game in every issue and 3-4 feature articles lavishly illustrated with maps and pictures and carrying the indepth analytical style of S&T to all corners of World War II. Doc will be presenting finished maps and counters for the first four issues (and artwork for several more issues), and an overview of several of the unique articles that will appear in the first year.
 

Decision Games
Doc Cummins, Publisher

  Decision Games company update
Decision Games is releasing over twenty games in the next 12 months. Come see the latest releases and get a preview of all the upcoming games and exciting changes going on at Decision Games including the launch of a new magazine/game - World at War.
 

Victory Point Games
Alan Emrich, Publisher

  Small-Format Game Publishing: Victory Point Games
Sometimes big games come in small packages, but finding a publisher for a small-format game design isn't always easy. Alan Emrich will teach you some of the many ins and outs of semi-professional game publishing that he's learned getting Victory Point Games up and running.
  LPS/Against the Odds
Steve Rawling, Publisher
  LPS company update
LPS Inc, publishers of Against the Odds Magazine, and the upcoming Turning Point Simulations line, will host an interactive talk focused on company news and upcoming plans.
  Red Sash Games
Ian Weir, Publisher
  Lace Wars series games by Red Sash Games
An overview of Red Sash Games' Lace Wars series of operational-level studies. Ian Weir is the chief designer and owner of RSG.
  John Kisner, Designer   OCS Roundtable
A gathering of Operational Combat Series (OCS) series players. We'll talk about the implications of the new v4 series rules on older games, what we've learned about Case Blue strategy over the past few months, and also about upcoming OCS games that are at various stages of completion: One-map Italy 1944, Two-map games on Barbarossa 1941 and Baltic Gap 1944, the three-map France 1940, and the four-map Beyond the Rhine 1944-45. The emphasis of these is on early and late WWII campaigning, and each will have unique special rules (and some even special scales). It's also a chance for the designers and testers of these games to answer your questions about what historical insights they convey.
  Juan Garcia-Zambrano   Cactus Throne: The Mexican War of 1862-67
This seminar will explain the French intervention in Mexico, during the U.S. Civil War, through the display of the wargame "Cactus Throne" from Designer Andy Nunez, published in Against the Odds Issue #15. Game tactics & strategies interspersed with historical references will be discussed.
  James Anderson and Barry Setser   An Introduction to PBEM Gaming using CyberBoard
Learn about the in's and out's of using Cyberboard for Play-by-Email gaming. James and Barry will provide an overview of this popular gaming application along with tips and best practice approach in creating your own Cyberboard Gameboxes.

Game Demonstrations and Playtest Sessions
  Against the Odds
Paul Rohrbaugh, Developer
  Bradley's D-Day
Designer John Prados' follow-on to his acclaimed Monty's D-Day, this game focuses on the US landings at D-Day and subsequent operations to secure Normandy. If you liked ATO's Fortress Berlin, be sure to get in on this playtest session!
  Against the Odds
Paul Rohrbaugh, Developer
 

September's Eagles
Relieve the great Thompson Trophy Air Races of the 1930's wit this fast-playing Euro-like game. Come fly the highly dangerous GeeBee racers, the Travelaire Mystery, or perhaps the fabled Hughes H-1, and give us some valuable feedback on how this game plays and how to improve it. It is fairly easy to play, so don't be afraid to join us for a race. New races daily!

 

Clash of Arms
Mathew Hinkle

  Battles from the Age of Reason series: Fontenoy, 11 May 1745
The epic Battle of Fontenoy, researched and produced for Clash of Arms' grand and detailed "Battles from the Age of Reason" series. The French army under Maržchal de Saxe faces a combined army of English, Hanoverian, Dutch and Austrian forces under the Duke of Cumberland, across 6 maps with hundreds of colorful, period style counters. At least two serious BAR-knowledgeable players are desired to commit to play the full battle, with room for others too.
  Clash of Arms
Steve Pancrazio, Designer
  WarBirds - Canvas Falcons
Play a scenario from WarBirds - Canvas Falcons. World War I air to air tactical combat. Game will take between one to three hours, depending on the number of players.
  ConsimPress
Philip Weltsch, Deveoper
  Age of Bismarck
Age of Bismarck: The Unifications of Italy and Germany, 1859 – 1871 is a strategic, card-driven simulation which models these great unification campaigns and the nationalistic drives that gave birth to them. The game is now making its way down "Pre-Production Alley" (graphic design effort underway), so now's your chance to experience this game and provide feedback before its release!
  Danny Holte, Designer   Supreme Commander, The
  Decision Games   Dai Senso
  Decision Games
John Butterfield, Designer
  D-Day at Omaha Beach
John Butterfield will host a playtest session of D-Day at Omaha Beach, a company-level simulation for one or two players playing the US forces cooperatively.
  Decision Games
John Butterfield, Designer
  RAF II
John Butterfield will host a playtest session of RAF II, a thorough update of his classic Battle of Britain game featuring British solo, German solo and two-player campaigns.
  Decision Games
Doc Cummins, Publisher
  2009 Preview and Playtest of 6 New Solitaire Games
Decision Games will be making wargame history by releasing SIX solitaire games in 2009! Doc will give an overview of the games and have playtest kits for most (if not all) of the games. The games include D-Day at Omaha Beach, RAF, Coral Sea (World at War #10), Struggle for the Galactic Empire (a Miranda SF game), Super Hornet Leader and Corsair Leader.
  Decision Games
Joe Youst, Designer
  Hurtgen Forest
Joe Youst will be hosting a playtest of his new design on Hurtgen Forest. This game will cover the Hurtgen campaign as well as be a northern extension of his Wacht am Rhein update.
  Decision Games
Nathan Kilgore, Designer
  Victory in the West: Salerno
  GMT Games
Vance von Borries, Designer
  Barbarossa: Crimea
Game series designer, Vance von Borries will be on hand for a playtest session of this much-antcipated release for the East Front Series.
  GMT Games
Vance von Borries, Designer
  Barbarossa: Kiev to Rostov
Game series designer, Vance von Borries will be on hand for a playtest session of this much-antcipated release for the East Front Series.
  GMT Games
Chris Janiec, Designer
  PQ-17
Game designer, Chris Janiec, will describe mechanics and get players into a demo scenario of this 2-player operational naval game on GMT"s P500 list.
 

GMT Games
Dan Holte, Designer

  The Battle for Normandy
  GMT Games
Rick Young, Designer
  Leaping Lemmings
  GMT Games
Michael Resch, Designer
  1914: Twilight in the East, New Scenario Development
Game designer, Michael Resch, and a band of hardened playtesters will be playing "The Battles of Lodz and Krakau," a new scenario designed for the game 1914: Twilight in the East (GMT 2007). Time will be available to answer questions and give game-system demonstrations.
  Multi-Man Publishing
Tony Zbaraschuk, Designer
  Italy (OCS series)
  Pacific Rim Publishing
Jeff Tibbetts, Publisher
  Wellington's War
  Richard H. Berg   multiple games
  Sierra Madre Games
Phil Eklund, Designer
  Origins, including the unpublished Era IV Expansion
Game designer, Phil Eklund, will be playtesting the expansion to "Origins - How We Became Human", a civlization-style game published last year by Sierra Madre Games. "Origins" covers the development of humanity from the Ice Age of 110,000 years ago to today, in turns that are 1000 years each. Date: Saturday, May 31 (all day).

Organized (Tournament) Play
  Wednesday
8:30am - 6:40pm
  Advanced Civilization (TAHGC)
Tournament Host, Michael Day
  Thursday
8:30am - 6:40pm
 

Napoleonic Wars, The (GMT)
Tournament Host, Michael Day

 

Friday
8:30am - 6:40pm

  Here I Stand (GMT)
Tournament Host, Michael Day
  Saturday
8:30am - 6:40pm
  The Age of Renaissance (TAHGC)
Tournament Host, Michael Day
  Each day   Down in Flames Aces' Campaigns (GMT)
Tournament Host, Michael Lam

Throughout the Expo (Tues-Sun) a DIF table will be open where gamers between turns can take a break and play a quick game of GMT's Down In Flames (DIF) card game. DIF is an easy game and its basics can be picked up within a 15-minute session. And if you have three or more players, the novice is usually paired with an experienced player who can help/suggest what to do.

Each mission lasts from 15 to 20 minutes on the average, a little longer if more players are involved. Missions can be whenever a couple of players have time (this is great for players waiting between moves). Players don't have to invest their entire time at the con just on this; they can go back to their primary monster game, and continue later if they want.

This will be an informal competition where I will have a tally boards (to keep track of kills per player) on the walls so players can see who are the top pilots and as an attraction sort of thing for new comers. At the end of the con, the pilot with the highest kill total is proclaimed "Ace Of Aces", and awarded some sort of prize, usually an aviation book.

When a pilot reaches 5-kills, he gets to roll for an ace ability. Abilities like: extra firepower to make more attacks, extra hit points to stay alive, extra ability to hold more cards, extra ability to replenish the card hand faster, etc.

Participants from last year with active pilots with experience may continue to fly them to increase their kill total. Kills made last year counts for determining ace abilities but does not carry over for this year's "Ace of Aces" competition.

A player selects the campaign and air force he wants to fly in. He could have multiple pilots active (US Army in 1942, Luftwaffe in 1943) at any one time. A pilot can't transfer his kills/abilities between different air forces.

This pilot flies until KIA, WIA, MIA or POW'ed (A die roll is made when a pilot is shot down to determine his fate). Players will "enlist" (register) a pilot either in the British, German, Italian, Japanese, Soviet, or US Air Forces. There are 5 time periods to fly in: North Africa Winter 1941, South Pacific Summer 1942, ETO Autumn 1943, the Russian Front Summer 1943, and Central Pacific Autumn 1944.

But Wait, There's More! A special 6-to-8 player big bomber mission is being planned to take place on Thursday evening.

  Thursday - Saturday  

Strike Force One Single-Elimination Grand Tourney
Tournament Hosts, Alan Emrich & John Kranz

This is the all-new, CSW Expo exclusive event that promises to deliver high anxiety and high drama. All attendees are invited for this lightning-fast, SINGLE ELIMINATION Tournament of Strike Force One, published by Victory Point Games. The stakes are high, and there is no consolation prize for taking 2nd Place. In this case, here nothing could be more true -- "To the Victor, Goes the Spoils". Our grand prize winner will score BIG-TIME when it comes to Door Prizes. You will have to see it to believe it. Destined to become an instant CSW Expo classic. The Finals will be held center-stage for others to watch as the action unfolds. Not for the faint of heart....